8/26/2023 0 Comments Space engineers jettison cargo![]() No new rating is introduced through diffusion. Piracy rating then diffuses through the Sector like a cloud of pollution. Piracy Rating is pumped into the Sector by various lore-appropriate Subsectors and zones, which act like factories pumping pollution into the air. To trigger a pirate attack, a zone must have at least 10% piracy rating, ratings below that are a buffer. Piracy Rating is a figure that goes from -100% to 100%. Miners and other spacefarers are safe from getting ambushed. I want to be clear that pirate attacks will only occur if you are carrying a shipping container from a cargo contract (or if you’re a Warden, more on that later). But if you’re flying around in a big juicy Superhauler you can expect pirates to show up in force, and you best have a gameplan for survival. You’re probably going to be able to slink away in your Prospector from the handful of enemy ships that show up, provided you react appropriately. These ambushes scale in difficulty depending on a) the Piracy Rating of the zone, and b) the class of ship the player is flying. As haulers fly around in space, they’ll have a chance to be ambushed by NPC pirates. The Space Trucking Update will also introduce Space Piracy into the game. This means that savvy players will have a pretty good idea what commodities will be shipping in certain shipping lanes. NPC cargo contracts tend to like to ship raw materials from hubs to subsectors with refining bonuses, then take those refined commodities where they can be best used as inputs with a production bonuses, and finally take finished goods back to stations that sell ship supplies. This allows for players to get their commodities moved even during low periods of activity where there are not enough players haulers. Periodically, NPC cargo haulers will take the longest-waited cargo contract, whether it is an NPC contract or a player-made Contract. If you’re a manufacturer disgruntled by the cost of shipping insurance premiums, know that you do have a say in the matter by supporting anti-piratical and anti-fraud efforts. Fraud will still be possible, but the game keeps tabs of how many marks are being added into the game via insurance payouts vs removed from premiums, estimates the likelihood of piracy, examines the reliability of the contractor, and spits out an insurance premium. As such, the system for calculating insurance premiums needed to be fraud-proof. It will cost you some marks, but it does save you time, and time is money! In the original theorizing of the system I went back and forth on the notion of “should haulers have to pay collateral upfront?” It was decided instead to put the onus on contractors to insure their contracts against loss instead so that the hauling system is as newbie friendly as possible. If you’re not so interested in hauling, but are interested in having your goods hauled, look no further! The cargo contract system lets you set up your own custom shipments for someone else to deal with. Cargo contracts have a minimum reward amount, which is a function of the cargo mass, distance, and a service fee. So long as you’ve picked up a shipping container, however, you will not be able to use any form of warps, except voidgates. There will at all times be quite a large number of cargo contracts available to take, allowing you to plot a route which includes as many contracts as possible for maximum profits. If you fail to get it done in that time, the contract, including any shipping container you’ve picked up, will be seized from you, the maximum number of contracts you can take will be reset to 1, and you will lose some “Hauler Reputation,” used to track RANKINGS HAULERS. You’ll have 8 RL hours to complete the contract once you’ve taken it, or 2 RL hours if it is marked as a priority. TAKE the contract, fly to its origin, PICKUP the contract, fly to its destination, DELIVER it, get paid!and At the start, you’ll only be able to take one contract, but completing contracts will increase the maximum number of contracts you can take up to 15. Cargo Contracts CARGO CONTRACT LISTĬargo contracts are placed by NPCs, players, or player organizations. There will be quite a few new activities to do in Space, so it’s also a good opportunity to prepare players for what’s coming and garner input before it lands. The project has been quite satisfying to my geekdom, so I wanted to take a moment to reflect and provide a preview of the upcoming feature release, coming mostly likely sometime in March. I’ve been hard at work coding Space Trucking and its surrounding systems, supported by the rest of the team for ideas, lore input, and mechanics.
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